Android L overview and what it brings to Android
The developer preview for the new version of Android is now available and here's what's new about it
We know it only as L right now, but Android L brings some major changes to Google’s design philosophy along with some other new features. According to the company, this is the biggest update to Android made till date. Here’s a quick look at the changes, but read on for a detailed report.
- New flatter ‘material’ design UI
- DALVIK runtime scrapped for ART
- Support for 64-bit processor architectures
- New Google keyboard resembling the one from Windows
- New themes
- New APIs for custom shadows and animations for developers
- New notifications and lock screen
- DALVIK runtime scrapped for ART
- Support for 64-bit processor architectures
- New Google keyboard resembling the one from Windows
- New themes
- New APIs for custom shadows and animations for developers
- New notifications and lock screen
Google
has already made the developer preview available with all the above
changes. According to comments made on the Google+ developer preview
page for Android L, it is available for the Nexus 5 and Nexus 7 2013 WiFi only. But enough about that, there’s a lot to cover and we’ll get right down to it.
Material Design
Google’s
‘material’ design entails a flatter look, which in some cases (like the
new Google keyboard) is very similar to the Windows and iOS platforms.
It is perhaps best explained through the following:
Notifications
Perhaps
the biggest change in Android L is in terms of the UI. Google goes for a
flatter card-based system, which up untill now has been seen on its
Google Now assistant. This new design is more apparent on the
notifications and lock screen, both of which have card based views on
them.
The standard drop down menu has been done away with on Android L, to be replaced by a drop down card. This is followed by a thin line in between, which differentiates each new notification and other ongoing processes (like Connected to a media device etc). Further, you can swipe down again to reveal the quick settings menu, which contains Wi-Fi status, Auto Rotate and other settings.
The
menu doesn’t reach till the bottom of your phone’s screen, showing the
home screen in the background. Google has also added a ‘Do Not Disturb’
function to the notifications menu, which allows the user to silence
notifications for a designated time period.
The
company has also taken advantage of the ‘heads-up notifications’
feature in Android. Since the introduction of JellyBean, Android allowed
apps to mark their notifications under high, low, default, min, max
priority. The heads up notifications will show up even while you’re
playing full screen games etc. based on the priority the app gives to
them. So, you can get a small actionable notification on the top of the
screen notifying you about calls and texts (Right side of image above).
Lock Screen
Your
lockscreen now gives you the lock/unlock, phone and camera options at
the bottom, which will perform their designated activities. On the top
you see the battery status, services provider and profile picture. Below
this, is the clock, which takes up approximately a fourth of your
screen.
The major change though is below the clock, where the top four notifications will show up in the same card format mentioned above. These will be accompanied by a ‘+’ sign or a number, showing the notifications available below it.
Google Keyboard
The keyboard now uses a slate-grey theme with borderless keys, which looks almost exactly like the Windows keyboard seen on Lumia devices. Google has also packed some other themes for the keyboard and you can also shift to the standard keyboard you currently see on KitKat.
Out with DALVIK in with ART
With
the launch of KitKat, there was some talk of Google allowing users to
shift from the default DALVIK to ART runtimes (do this from ‘Developer
Options’ on Settings). Well, Android L brings ART to the forefront,
obliterating DALVIK completely.
ART is a
cross-platform runtime that allows you to run apps on MIPS, ARM and x86
architectures simultaneously. The difference between the two runtimes
is in how they process code, with DALVIK processing only the code that
is needed (just-in-time), while ART processes code ahead-of-time.
This
makes ART much faster than DALVIK and allows for smoother performance.
Moreover, ART is compatible with the present app ecosystem, which means
that developers don’t really have to make any major changes for it. It
also supports 64-bit systems.
Of
course, this is only the developer preview of Android L and there’s a
lot that can still happen till the OS is actually rolled out to users.
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